Sound designer in game development, over the last years I have worked on EA College Football 25, Madden NFL 21-25 and Need For Speed Heat in features needing music & sound design, sound editing, and technical sound/systems design.  In this role, I have also carried out sound design for gameplay and presentation in unreleased titles as well.

Previously, I worked on game audio localization for more than 15 years, leading the audio engineering of, among others, Mass Effect 2 and several titles from franchises like Battlefield and Star Wars Battlefront. During this time I was responsible for supervising VO recordings, post-production and cinematics mixing for localized languages, as well as liaising with external audio vendors and contractors. Additionally, I worked closely with development teams at DICE/DICE LA to carry out faction VO recordings for the English and loc SKUs and localized crowd recordings for EA Sports franchises.

My start in the games industry back in 1998, included recording and/or editing dialogue for the Spanish version of classic titles like Half-Life, Baldur's Gate, Diablo Hellfire or StarCraft: Brood War. Have a look at the credits section for a more detailed credits list!   

Furthermore, back in the mid 2000's I was a member of 
Elogoxa, a small group of developers working on innovative VST plug-ins. Our work was covered among others by the Sound on Sound magazine.

I also share my thoughts around sound and field recording at
www.samplingtheworld.org .

Click on the pictures below or head to the 'Experience' section of the site to know more about my role in some of the titles I have worked on.
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