Madden NFL 25
Role
: Sound Designer - EA Tiburon
Highlights:
- Worked with the Audio Director to turn the game's creative vision into music content and playback systems
- Led music editing, music systems design and implementation, including features in which music drives other game systems (e.g.: lighting, VFX...)
- Crowds mining and editing
- Data, assets management and tracking
- Systems testing and bug fixing
- Collaboration with development and QA teams during production
College Football 25
Role
: Sound Designer - EA Tiburon
Highlights:
- Enhanced the game's overall atmosphere by leading the music editing and implementation of all menu music, stadium music, fight songs, rousers, drum cadences, band chants, broadcast cues and theme music.
- Aided on the game audio mix by designing and implementing a dynamic eq system for music and crowds
- Led cleaning, editing, sound design and implementation of full stadium chants
- Crowd reactions mining, editing and mastering
- Collaboration with development and QA teams during production
Madden NFL 24
Role
: Sound Designer - EA Create Audio
Highlights:
- Worked with the Audio Director to turn the game's creative vision into music content and playback systems
- Led music editing, music systems design and implementation, including features in which music drives other game systems (e.g.: lighting, VFX...)
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions
- Presentation sound design
- Crowds mining and editing
- Data, assets management and tracking
- Systems testing and bug fixing
- Collaboration with development and QA teams during production
Madden NFL 23
Role
: Sound Designer - EA Create Audio
Highlights:
- Worked with the Audio Director to turn the game's creative vision into music content and playback systems
- Led music editing, music systems design and implementation, including features in which music drives other game systems (e.g.: lighting...)
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions
- Data, assets management and tracking
- Systems testing and bug fixing
- Collaboration with development and QA teams during production
Madden NFL 22
Role
: Sound Designer - EA Create Audio
Highlights:
- Worked with the Audio Director to turn the game's creative vision into music content and playback systems
- Led music editing, music systems design and implementation for all game modes and narrative/cinematics
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions
- Animation tagging
- Data, assets management and tracking
- Systems testing and bug fixing
- Collaboration with development and QA teams during production
Madden NFL 21
Role
: Sound Designer - EA Create Audio
Highlights:
- Worked with the Audio Director to turn the game's creative vision into music content and playback systems
- Led music editing, music systems design and implementation for all game modes and narrative/cinematics
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions
- Animation tagging
- Data, assets management and tracking
- Systems testing and bug fixing
- Collaboration with development and QA teams during production
- Liaising with the composer and mixing engineer on music needs and deliverables
Need for Speed Heat
Role: Sound Designer - EA Audioworks
Highlights:
- Sound design and mix for post launch car pack reveals
- Music editing and assets preparation for in-game use
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions
- Music systems design and implementation for in-game features and real time cutscenes
- Data, assets management and tracking
- Systems testing and bug fixing
- Collaboration with development and QA teams during production
- Liaising with the composer and mixing engineer on music needs and deliverables
- Supported the team members selection and onboarding processes
Battlefield V
Role
: Lead Audio Artist - EA Localization
Highlights
:
- Project Lead, team supervision
- Ensemble recordings supervision for WWII factions and Localized VO
- VO editing, post-production and mastering
- VO Implementation
- Led the team members selection and onboarding processes
- Collaboration with development and localization teams
- Vendors management
Battlefield 1
Role:
Lead Audio Artist - EA Localization
Highlights:
Highlights:
- Project Lead, team supervision
- Ensemble recordings supervision for WWI factions and Localized VO
- VO editing, post-production and mastering
- VO Implementation
- Cinematics mixing supervision
- Led the team members selection and onboarding processes
- Collaboration with development and localization teams
- Vendors management
Star Wars Battlefront II
Role
: Lead Audio Artist - EA Localization
Highlights :
Highlights :
- Project Lead, team supervision
- VO editing, post-production and mastering
- VO Implementation
- Cinematics mixing supervision
- Support and collaboration with development and localization teams
- Vendors management
Star Wars Battlefront
Role
: Lead Audio Artist - EA Localization
Highlights :
Highlights :
- Project Lead, team supervision
- VO editing, post-production and mastering
- VO Implementation
- Support and collaboration with development and localization teams
Mass Effect 2
Role
: Lead Audio Artist - EA Localization
Highlights :
Highlights :
- Project Lead, team supervision
- VO editing, post-production and mastering
- Support and collaboration with development and localization teams