Madden NFL 25

Role : Sound Designer - EA Tiburon
Highlights:
  • Worked with the Audio Director to turn the game's creative vision into music content and playback systems
  • Led music editing, music systems design and implementation, including features in which music drives other game systems (e.g.: lighting, VFX...)
  • Crowds mining and editing
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Collaboration with development and QA teams during production

College Football 25

Role : Sound Designer - EA Tiburon
Highlights:
  • Enhanced the game's overall atmosphere by leading the music editing and implementation of all menu music, stadium music, fight songs, rousers, drum cadences, band chants, broadcast cues and theme music.
  • Aided on the game audio mix by designing and implementing a dynamic eq system for music and crowds
  • Led cleaning, editing, sound design and implementation of full stadium chants
  • Crowd reactions mining, editing and mastering
  • Collaboration with development and QA teams during production

Madden NFL 24

Role : Sound Designer - EA Create Audio
Highlights:
  • Worked with the Audio Director to turn the game's creative vision into music content and playback systems
  • Led music editing, music systems design and implementation, including features in which music drives other game systems (e.g.: lighting, VFX...)
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions
  • Presentation sound design
  • Crowds mining and editing
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Collaboration with development and QA teams during production

Madden NFL 23

Role : Sound Designer - EA Create Audio
Highlights:

  • Worked with the Audio Director to turn the game's creative vision into music content and playback systems
  • Led music editing, music systems design and implementation, including features in which music drives other game systems (e.g.: lighting...)
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Collaboration with development and QA teams during production

Madden NFL 22

Role : Sound Designer - EA Create Audio
Highlights:
  • Worked with the Audio Director to turn the game's creative vision into music content and playback systems
  • Led music editing, music systems design and implementation for all game modes and narrative/cinematics
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions
  • Animation tagging
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Collaboration with development and QA teams during production

Madden NFL 21

Role : Sound Designer - EA Create Audio
Highlights:

  • Worked with the Audio Director to turn the game's creative vision into music content and playback systems
  • Led music editing, music systems design and implementation for all game modes and narrative/cinematics
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions
  • Animation tagging
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Collaboration with development and QA teams during production
  • Liaising with the composer and mixing engineer on music needs and deliverables

Need for Speed Heat

Role: Sound Designer - EA Audioworks
Highlights:

  • Sound design and mix for post launch car pack reveals
  • Music editing and assets preparation for in-game use
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions
  • Music systems design and implementation for in-game features and real time cutscenes
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Collaboration with development and QA teams during production
  • Liaising with the composer and mixing engineer on music needs and deliverables
  • Supported the team members selection and onboarding processes

Battlefield V

Role : Lead Audio Artist - EA Localization
Highlights

  • Project Lead, team supervision
  • Ensemble recordings supervision for WWII factions and Localized VO
  • VO editing, post-production and mastering
  • VO Implementation
  • Led the team members selection and onboarding processes
  • Collaboration with development and localization teams
  • Vendors management

Battlefield 1

Role: Lead Audio Artist - EA Localization
Highlights: 

  • Project Lead, team supervision
  • Ensemble recordings supervision for WWI factions and Localized VO
  • VO editing, post-production and mastering
  • VO Implementation
  • Cinematics mixing supervision
  • Led the team members selection and onboarding processes
  • Collaboration with development and localization teams
  • Vendors management

Star Wars Battlefront II

Role : Lead Audio Artist - EA Localization
Highlights

  • Project Lead, team supervision
  • VO editing, post-production and mastering
  • VO Implementation
  • Cinematics mixing supervision
  • Support and collaboration with development and localization teams
  • Vendors management

Star Wars Battlefront

Role : Lead Audio Artist - EA Localization
Highlights

  • Project Lead, team supervision
  • VO editing, post-production and mastering
  • VO Implementation
  • Support and collaboration with development and localization teams

Mass Effect 2

Role : Lead Audio Artist - EA Localization
Highlights

  • Project Lead, team supervision
  • VO editing, post-production and mastering
  • Support and collaboration with development and localization teams
Search